Disabling shot or battle scanner

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Rifleman - Highest Tier Assualt Rifle, Skeleton Suit/Archangel armour, Scope, Any one of these - Damaging Grenades, Health Boosting Item, Combat Stims Overall, this build is great at getting in and disrupting enemies, making them switch targets or just straight up killing them. Combine this with Extra Conditioning and Resilience means any shots that do hit aren’t gonna do a whole lot of damage.

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Thanks to the multitude of different abilities picked, you can regularly take 3 or more shots in a single turn, and in case said enemies still haven’t died, Tac Sense makes them less likely to hit. This build is all about getting in the enemies face, and surviving. Overall this build is a safe way to get good crit Chance and damage, without risking your troops lives. If you don’t think you’ll need Run n’ Gun again in the next three turns, and you have a good chance to crit, you can activate Run n’ Gun to get some extra damage on your crits. Always try and position them so that they can see as many enemies as possible, and always let them take their shots first to maximise Aggression. They can also flank fairly aggressively thanks to Extra Conditioning. It can afford to sacrifice some of the more defensive talents because it fights at mid range, pummelling targets from afar. This build is a very aggressive build, and for good reason.